
The Johnny Carson Center for Emerging Media Arts will host multiple exciting end-of-semester events to showcase the work of Emerging Media Arts majors.
- Explore Capstone projects created by Emerging Media Arts seniors. We are celebrating a large number of projects this year utilizing various physical and media formats, so there are two group exhibitions and multiple events and locations.
- Attend The Nebbys (short for Nebraska), our annual screening and awards celebrating the achivements, talents and course work of Emerging Media Arts majors. This screening showcases Capstone films and screen-based work submitted for consideration.
- Finally, step behind the scenes and meet EMA student creators during Open Studios to experience their in-progress and completed works from the Spring 2025 semester.
All events are free and open to the public.
SCHEDULE OF EVENTS
All events will take place at the Johnny Carson Center for Emerging Media Arts located at 1300 Q Street, Lincoln, Nebraska unless otherwise noted.

April 21-25 | Capstone Exhibitions Part 1
Student capstone projects will be on display from 12 to 5 pm daily.
April 24 | Reception | 5 to 7 pm
Artist-led tours begin at 5:30 p.m. sharp.
Featuring Artists: Andrew Alley, Kierra Inyoka, Michael Pritza, Grace Shephard, and Danielle Tyler.
April 28-May 2 | Capstone Exhibitions Part 2
Student capstone projects will be on display from 12 to 5 pm daily.
April 30 | Optimized | 7 pm an immersive live cinema performance by Caden Bye.
May 1 | Reception | 5 to 7 pm
Artist-led tours begin at 5:30 p.m. sharp. WBØRLJ screening at 6:30 pm in the atrium.
Featuring artists: 39, Hank Ball, Alex Gee, Isaiah Griffith, Ellie Kripal, Ollie Jenkins, Michael Ryan, and Hannah Rommell.
Enceladus will be open to the public May 2-9, 4-6 p.m. and RSVP is required - LINK
May 2 | Artist Talks | 12:30 to 3 pm
Capstone artists will give 5-minute talks.
5:30 to 9 pm | Reception for Vulgar Bath (Hannah Romell and Hank Ball) at Metro Gallery | 1414 O St

May 8 | Screening at The Ross Media Arts Center | 313 N 13th St | 7 pm
Seating is limited, so please reserve your tickets in advance. go.unl.edu/2025nebbys
Reception to follow across the street at the Johnny Carson Center for Emerging Media Arts 1300 Q Street

May 9 | 5 to 8 pm
Explore projects including:
- Augmented Reality posters and experiences
- Virtual production films
- Immersive crime scenes
- Interactive installations
- Zine displays and video essays
- and more!
Capstone Exhibitions Part 1
Augmented Aquarium
By Danielle Tyler | Room 110
Join the holographic reef!
The Augmented Aquarium is an interactive hologram illusion reef simulation that you can join by choosing to add your own fish or coral! The reef will be alive for a week straight, starting empty and void of life. Over the days, the reef will transform into a thriving community ecosystem as more people participate in the project. The Augmented Aquarium aims to offer an engaging and educational experience about our coral reef ecosystems and to show that we all play a role in the protection of our planet. The project also functions as a concept for a new mode of displaying aquatic life through the use of emerging media.
The Life of a Vtuber
By Kierra Inyoka | Room 111 and Student Lounge
This project is all about exploring what it means to be a Vtuber from a marginalized background—especially as a Black woman and someone with disabilities—while also diving into the tech, creativity, and the community behind it. By designing and embodying my own Vtuber persona and livestreaming to an audience, I’m researching how representation impacts audience engagement, how to make Vtubing more accessible, and how creators can build sustainable brands in digital spaces. It’s a mix of personal experience, creative expression, and scholarly research, all wrapped up in an interactive, immersive journey.
The Proposal
By Michael Pritza | Atrium Screen
Additional screening during the Nebbys
The Proposal is a short film created within Unreal Engine's Fortnite Editor telling the story of four friends and their attempts to pick up their buddy’s ring.
Animated using state-of-the-art motion capture technology, this film acts as a first of its kind for creating an intractable cinematic narratives within Fortnite. While viewable on a screen, the project can also be played within Fortnite by replacing the visuals of the main character with their own, making them a part of the story.
The goal of The Proposal is to inspire more narrative driven creations within the Fortnite Creative ecosystem alongside advancing my own personal goals as a motion capture artist.
Roots
By Grace Shephard | Lower Level – Room 38
Sow yourself into the subterranean embrace of Mother Earth's womb - shed your skin, spout your roots.
“Roots” is a multimedia installation that envisions transhuman botanical mutation as a pathway to social, political, and economic liberation. By examining the constructed hierarchy of ecological existence through an intimate, ontological lens— focusing on anatomical systems and reproduction— “Roots” illuminates the interconnectedness buried by the abuse of earthly matter.
Sound Design and Music Composition
By Andrew Alley | Room 225 Audio Lab
Featuring collaborative sound design and music composition projects completed for films and animations from Michael Pritza’s short film The Proposal, Charlie Major & Megan Kolbe’s volleyball video, and Jacob Jeng’s animation.
Capstone Exhibitions Part 2
MILKWEED
By Olli Jenkins | SE Window Gallery
MILKWEED is a co-design experiment that posits generative collaboration between humans and living systems as an alternative to artificial intelligence.
The artist will co-design wearables in partnership with physarum polycephalum—commonly known as slime mold. The budding relationship between human and protist will be captured through macro photography, time-lapse video, ambient sound, and spoken/written word.
The piece will culminate in an intimate performance in which the artist occupies a simulated ‘design studio’ space with her slime mold partner for several days, conducting a series of ‘experiments’ in which she feeds the protist various bodily fluids, and documents the live generative design process that ensues.
WBØRLJ
By Michael Ryan | Student Lounge | Screening at 6:30 PM
Keeping radio alive in the Heartland — a short documentary that explores Nebraska’s ham radio community through the voice of longtime operator Jim Vaughan.
WBØRLJ is a short documentary that explores the world of amateur radio through the life and voice of Jim Vaughan, a longtime operator based in Omaha, Nebraska. As digital technology accelerates and analog traditions fade, this film preserves the story of a man who has spent over 900 consecutive days activating a Parks on the Air (POTA) station. WBØRLJ examines what it means to remain faithful to a longstanding tradition—and why ham radio still matters in the Heartland. This project is both a portrait of Jim and a window into a larger community of operators who continue to power on their rigs, call CQ, and keep the spirit of amateur radio alive.
Optimized
By Caden Bye | Room 110
Optimized is an immersive live performance that blends theater and AI-generated media to explore memory, identity, and technological control. The story follows James, a man undergoing the Memory Optimization Protocol (M.O.P.), a clinical procedure designed to systematically erase his childhood memories. As the process unfolds, AI-generated visuals and soundscapes bring his vanishing past to life—allowing the audience to witness his memories dissolve in real time.
This performance transforms a traditional theatrical experience into an immersive, sensory-driven event. By merging live performance with emerging technology, Optimized creates a unique audience perspective. One where viewers are forced to passively witness the irreversible loss of self. Inspired by projects like The Last of Us: One Night Live, this work examines the intersection of performance, AI, and psychological storytelling.
Synthetic Heritage
By Alex Gee | Room 111
This project tracks the artist’s research into the ways in which digital technology is changing how we see, interact with and understand the world. Using new methods of capture and collection to document and reconstruct their findings, and emerging generative technologies to represent and reproduce their work, they explore a new kind of cultural archive– one which blurs the lines between truth and fiction, documentation and creation, reality and simulation.
This project documents an exploration into methodologies for capturing and analyzing contemporary objects and lived environments as emergent forms of digital memory. The research employs advanced techniques of digital capture and representation: neural radiance fields for spatial reconstruction, location-based data and motion tracking to analyze daily physical routines, and novel computer vision systems for algorithmic assessment. Through multimodal curation involving audio, video, and large language models, the work investigates the integration of this data into archival, historical frameworks.
How to Live: Prelude
By 39 | Lower Level - Room 38
This is a portion of me that I want to share to people that are close to me, to people that have been kind to me, to people that I want to thank, to people I can't speak to anymore, to people forgotten, and to people that I haven't met, and possibly will never meet.
I am young and unexperienced in living, and may not have much to tell just yet, but regardless, I hope that even a little of the words and images that emerged from me during the most integral Turning Point of my life can spark something inside somebody.
Sway someone's heart to tears; put a smile on their face and make them laugh; make them curious about themselves or others; become someone's needed distraction, even if just for a minute. Maybe even write a story or draw with their own hands.
I want to write stories only I can write, and this is but the start of the first of what I have to give to the world. Although, the one who I want to give this to the most is myself.
Vulgar Bath
By Hank Ball and Hannah Romell | Metro Gallery
A journey through the five stages of grief through a lens of the grotesque. Lean in to repulsivity.
Grief is a piece of each of us that we’re constantly grappling with and attempting to either hide away or make digestible to both ourselves and others. Vulgar Bath highlights the way that we process our own grief, and the avoidant uncomfortability we react with when faced with the grief of others. In using grotesque imagery to highlight the different stages of grief, and invoking the discomfort of emotional pain and healing, we turn discomfort into a meditation of understanding. The strange and repulsive becomes comforting as we shed the expectations of societal niceties in our journey towards emotional growth. Analog mediums combined with digital software align with the importance of embracing the past rather than running from it. Nostalgia comes as its own form of grief. Longing for the past keeps us from being able to completely move forward. Instead of trying to change this, Vulgar Bath acknowledges the importance of nostalgia and embraces it as a way to understand how grief can be beneficial in its own way. Grief is an inevitability in life, and this piece seeks to understand and heal through it rather than run away from it.
Harmony in Touch
By Micah Fullinfaw | Documentation Video in Student Lounge
Installation at the Nebraska Union near the Starbucks through May 2 and will then be installed permanently in the UNL College of Business.
ENCELADUS
By Isaiah Griffith and Ellie Kripal | Atrium
Open to the public May 2-9, 4-6 p.m.
RSVP required - LINK
Enceladus is an immersive experience that uses a combination of set construction, physical props, and video games to place participants fully within its world. Set in a dystopian future where the Earth’s water has become polluted beyond repair, this 4-Person Immersive Experience invites participants to pilot a submarine through Saturn’s icy moon of Enceladus, taking samples and searching for a solution to the water crisis.