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The Johnny Carson Center for Emerging Media Arts will host multiple exciting end-of-semester events to showcase the work of Emerging Media Arts majors.
- Explore Capstone projects created by Emerging Media Arts seniors including VR experiences, animatronics, and games.
- Attend The Nebbys (short for Nebraska), our annual screening and awards celebrating the achievements, talents and course work of Emerging Media Arts majors. This screening showcases Capstone films and screen-based work submitted for consideration.
- Finally, step behind the scenes and meet EMA student creators during Open Studios to experience their in-progress and completed works from the Spring 2026 semester.
All events are free and open to the public.
SCHEDULE OF EVENTS
All events will take place at the Johnny Carson Center for Emerging Media Arts located at 1300 Q Street, Lincoln, Nebraska unless otherwise noted.
Events
April 30 | Capstone Showcase | 4 to 7 pm
Senior emerging media arts students will showcase their capstone projects to the public.
More info below.
April 30 | Screening at The Ross Media Arts Center | 313 N 13th St | 7:30 pm
Seating is limited, so please reserve your tickets in advance. https://go.unl.edu/nebbystix
Reception to follow across the street at the Johnny Carson Center for Emerging Media Arts 1300 Q Street
May 1 | 5 to 8 pm
Explore in-progress and Capstone projects by Emerging Media Arts students.
Story Lab II - The Whispering Crane Night Market, Sheldon Museum of Art Parking Lot (451 N 12th Street, Lincoln, NE 68588)
A transient bazaar where one can encounter a variety of mysterious lounges, theaters, galleries, cafés, installations, and other establishments, all situated within seemingly ordinary box trucks.
TIMED PERFORMANCES (subject to change)
Computation & Media Studio II VJ Performances (5:00 - 6:30 pm)
Game Engines for Real-time Performance
- 5:30 pm - Do You Wanna Fight a Girl?
- 6:15 pm - Debby Takes a HIt
- 7:00 pm - Out of This World
Spatial & Interactive Audio (6:00 - 6:45 pm)
VJ Club (6:30 - 8:00 pm)
Capstone Showcase
Nick Langford Capstone
Delmar Makes it Worse
By Nick Langford and Calvin Doerr (advanced project)
Location: SW Storefront Gallery
Delmar Makes it Worse is a fabrication and film project that uses puppets and physical sets to prove that you can make anything with anything. You should be anything with anything, please make more things with your soul and your friends.
Noah Trumble Capstone
Do Not Atune
By Noah Trumble
Location: Room 205
Do Not Attune invites movement. Step in front of the TV and you meet a mirage of colors, video, and your own reflection in the display. Play a CD, and your silhouette brightens, interpolating with the colors flashing across the screen. Move with the music and watch your silhouette, the background, and the sound itself overtake the room. Still yourself, and the piece responds in kind—tightening, settling, growing as controlled as you are.
Cazun, Sidwell, Vieau Capstone
The Final Draft
By Sam Vieau, Ana Cazun, Rain Sidwell
Location: First Floor
The Final Draft is a first-person horror game in which the player is terrorized by an unseen force. Explore a fully interactive house, the setting for the game, across both day and night. The project aims for immersion in setting, sound, and experience, and invites players to share feedback with the development team via a ballot box.
Peter Schmit Capstone
The Pan-Phonemic Garble Blaster
By Peter Schmit
Location: Second Floor Raceway (north side)
A voice-scrambling audio effect for use in music production and demonstrated with an original piece of progressive metal music. Audiences will be able to try the effect themselves or stream the music in their own time.
Mac O'Brien Capstone
RowVR
By Mac O'Brien
Location: Room 247
RowVR is a virtual reality rowing simulator that combines exercise with gameplay to put the player in the middle of a boat race. Data is sent from a Concept 2 ERG rowing machine to a virtual reality game dictating the player's speed, while a custom-made oar rig transmits rotational data to match up with the player's movements. These systems combine to create the most realistic VR rowing simulator to date. This capstone project not only teaches players how to row; it lets them experience a sport that they otherwise may not be able to explore.
Nathan Smiley Capstone
Scrumbo the Animatronic Man
By Nathan Smiley
Location: Atrium
Scrumbo is an animatronic performer straight out of the 1980s. Sit back and watch the show. Built from 3D-printed parts reinforced with PVC pipe, he's large, lightweight, and lovingly modeled on the classic animatronic characters of the era.
Brown & Gram Capstone
Seabridge
By Haley Grams and Ansley Brown (advanced project)
with help from Devon Williams, Mirabella Kundhi, Charleigh Bradfield, and Liang Endacott
Location: Room 205
Seabridge is a narrative-driven mystery game where players take on the role of an investigator sent to a remote coastal town plagued by unexplained shipwrecks and eerie supernatural activity. As they uncover clues surrounding a missing ship and a growing number of disappearances, players must navigate tense relationships, make meaningful choices, and piece together a hidden conspiracy involving smuggling, local legends, and a haunting presence tied to the sea itself. Blending grounded investigation with psychological horror, Seabridge challenges players to decide what, and who, to trust as the line between the living and the dead begins to blur.
Laynie Berkley Capstone
Seven Doors
by Laynie Berkey
Location: First Floor
Seven Doors follows Eve as she navigates life with Obsessive-Compulsive Disorder, drawing the audience into a world where imagination and reality blur. Each door she passes through embodies an intrusive thought, fear, or compulsion — and with every threshold, the disorientation deepens. What begins as a controlled experience spirals into a confrontation with her own mind, until Eve recognizes the cycle holding her and refuses to be consumed. Intimate and unsettling, Seven Doors is a portrait of OCD and the strength it takes to break free.
Carlson, Hill, Richmond & Roesch Capstone
Squirrel Game
By Drew Carlson, Simone Hill, Liv Richmond, and Gabrielle Roesch
Location: North of Entrance
Squirrel Game is a cozy, narrative-driven RPG. It follows Fig, a young squirrel on a mission: to bake a delicious acorn pie for her grandma's welcome home party! But to get her paws on the ingredients, Fig will need to help her neighbors with their own dilemmas. Squirrel Game uses humor and charm to highlight the impact a single person can make on their community... and just how important community is.
Eva Kramer Capstone
Thread and Roses
By Eva Kramer
Location: Room 244
Thread and Roses is a small fashion line tracing the history of women in the American textile and garment industries at the turn of the twentieth century. Marrying couture with technology, its garments move, glow, and transform on the body, a tribute to the women who stitched our clothing then and stitch it still. By drawing a thread between the sweatshops of the 1910s and the supply chains of today, the collection asks us to remember that every garment carries the labor of the hands that made it.
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NEBBYS Screening
Rori Johnson & Hannah Gish Capstone
Circus City USA
Documentary | Color | Run time: 17:17
Capstone for Rori Johnson & Hannah Gish
TEAM
> Rori Johnson – Director, Editor
> Hannah Gish – 3D Animator, Modeler
Nicholas Langford Capstone
Delmar Makes it Worse
Non-sync narrative | Color | Run time: 08:04
Capstone for Nicholas Langford
Advanced Project for Calvin Doerr
TEAM
> Nicholas Langford – Director
> Calvin Doerr – Director
Capstone for Karl Ring and Meredith Koehler
Where Are You Going?
Sync narrative | Color | Run time: 13:55
Capstone for Karl Ring and Meredith Koehler
TEAM
> Karl Ring – Writer, Director
> Meredith Koehler – Assistant Director
Capstone for Oriana Gentile
The Thrill
Sync Narrative | Color | Run time: 12:55
Capstone for Oriana Gentile
Advanced Project for Lily Bloomfield
TEAM
> Oriana Gentile – Director, Writer, Editor
> Lily Bloomfield – Director of Photography
Capstone for Lauren Kohtz & Vivian Ostrander
The Cost of Shoes
Sync Narrative | Color | Run time: 09:50
Capstone for Lauren Kohtz & Vivian Ostrander
TEAM
> Lauren Kohtz – Director
> Vivian Ostrander – Production Designer
Capstone for Gordon Tuomikoski & Joe Lacey
Mahar
Sync Narrative | Color | Run time: 08:22
Capstone for Gordon Tuomikoski & Joe Lacey
TEAM
> Gordon Tuomikoski – Writer, Sound, Music
> Joe Lacey – Director, Director of
Photography, Editor
Capstone for Cooper Watkins & Cade Suing
Chasing Rabbits
Sync Narrative | B&W | Run time: 10:00
Capstone for Cooper Watkins & Cade Suing
TEAM
> Cooper Watkins – Director
> Cade Suing – Director of Photography
Capstone for Annette Z. C. Foreman
One for Sorrow, Two for Joy
Sync Animation | Color | Run time: 06:09
Capstone for Annette Z. C. Foreman
Advanced Project for Mason Pfister, John
Horwath, & Jillian Rodgers
TEAM
> Annette Z. C. Foreman – Director,
Animation Lead
> Mason Pfister – Production Manager
> John Horwath – Modeling Lead
> Jillian Rodgers – Storyboard Lead, Editor
Capstone for Laynie Berkley, Aaron Burchill, & Brayden Adcock
Seven Doors
Sync Narrative | Color | Run time: 12:00
Capstone for Laynie Berkey, Aaron Burchill,
& Brayden Adcock
TEAM
> Laynie Berkey – Director
> Aaron Burchill – Cinematographer
> Brayden Adcock – Sound