Emerging Media Arts electives in Experience Design include courses that allow students to synthesize virtual and real-life experiences while engaging audiences or participants with a story in a physical way. If you’ve experienced a fully interactive ride at a theme park or attended an immersive display at a conference or event, you have participated in experience design.
Principles of Interactivity (EMAR 342)
Prerequisite: Major in Emerging Media Arts
Introduction to how humans interpret visual, tactile and auditory phenomena, and how these perceptions inform their actions in both the physical and digital worlds. Students will learn the principles and foundations of game design, and a range of game types, interfaces and experiences (be they digital, physical, aural, visual or haptic), that get people to take the action you intended them to take.
Smart Environments (EMAR 345)
Prerequisites: Computation and Media Studio II (EMAR 161) and major in Emerging Media Arts
Introduction to smart environments and the Internet of Things, sensors, smart lighting, smart sound, geospatial projection mapping.
Themed Entertainment (EMAR 443)
The fundamentals of design, technology, and process for the creation of themed experiences and story-centric place-making.
Extended Theatre (EMAR 444)
Prerequisites: Junior or Senior standing and major in Emerging Media Arts
Explores how emerging media arts can expand upon historic and emergent forms of performance, play, sound, movement, and theatrical relationships in new and culturally relevant ways. Considers site, context, location, situation, and audience as central components guiding the experience design process.
- Experience Designer
- Theme Park Entertainment
- Escape Rooms
- Production Designer
- Show Set Designer
- Senior Director of Creative Design
- Corporate Events Design
- Event Producer
- Interaction Designer