Writing and screenwriting for film, television, games and for VR and other immersive experiences. Producing quality content across all platforms, mediums and technologies.
- Writing for Games
- Experience Design
- Speculative Worlds
- Video Game Director
- Video Game Designer
What is an emphasis?
In the second year, BFA-EMA students will select two emphases (undergraduate specialty areas). Each emphasis consists of a minimum of four courses. Story is one emphasis option. The chart below shows how an emphasis makes up one part of the emerging media curriculum.
|Total in Degree||120|
Story Emphasis Courses
The Story emphasis consists of the following courses. These courses will be taken in addition to the core courses, a second required emphasis, an interdisciplinary concentration, electives, and general education (ACE) courses. See detailed degree and curriculum information at go.unl.edu/bfa-ema.
Narrative Storytelling (EMAR 311)
Introduction to visual storytelling and scriptwriting. Beginning with exercises in character development and story world development, students write several short screenplays. Strong emphasis placed on the importance of revision and refinement of story structure and problem solving.
Storyworlds (EMAR 341)
A deep dive into creating stories in the age ofubiquitous computing, artificial intelligence, and fan culture.
Meaningful Interactions (EMAR 342)
Introduction to how humans interpret visual, tactile and auditory phenomena, and how these perceptions inform their actions in both the physical and digital worlds. Students will learn the principles and foundations of game design, and a range of game types, interfaces and experiences (be they digital, physical, aural, visual or haptic), that get people to take the action you intended them to take.
Introduction to Fiction Writing (EMAR 252)
Study and practice of the writing of fiction for intermediate students with previous fiction writing experience.