The production and manipulation of digital characters and environments that can be used across all digital platforms, including VR/AR, film, games, lighting projection and more. Virtual production can help visualize complex scenes or create scenes that simply cannot be filmed for real.
- Film Special Effects
- 3D Animation/Modeling Designer
- Game Designer
- Lighting Designer
- Game Programmer
- Design Technologist
- Video Game Director
- Video Game Designer
What is an emphasis?
In the second year, BFA-EMA students will select two emphases (undergraduate specialty areas). Each emphasis consists of a minimum of four courses. Virtual Production is one emphasis option. The chart below shows how an emphasis makes up one part of the emerging media curriculum.
|Total in Degree||120|
Virtual Production Emphasis Courses
The Virtual Production emphasis consists of the following courses. These courses will be taken in addition to the core courses, a second required emphasis, an interdisciplinary concentration, electives, and general education (ACE) courses. See detailed degree and curriculum information at go.unl.edu/bfa-ema.
Digital Modeling I (EMAR 282)
Fundamental tools and techniques for designing and building 3D assets (models) for use across all platforms. Core concepts include hard surface modeling, scale, and accuracy. Naming convention, production “pipeline” and other best practices are also covered.
Digital Modeling II (EMAR 382)
Advanced modeling techniques including organic and character modeling, texturing, shaders, and use of advanced modeling toolsets. Projects in this course are oriented toward development of a character model to be rigged and animated in EMAR 283 and EMAR 383
Digital Rigging and Motion I (EMAR 283)
Working from a proxy organic character, students develop skeletal structures including position and joint orientation. Projects are oriented toward developing a model to be used in the follow-on EMAR 383 course.
Digital Rigging and Motion II (EMAR 383)
Refining the rig created in EMAR 283, projects explore animation cycles. The application of physics and “weight” to create realistic animated motion. Introduction to facial animation and application of motion capture data.