The production and manipulation of digital characters and environments that can be used across all digital platforms, including VR/AR, film, games, lighting projection and more. Virtual production can help visualize complex scenes or create scenes that simply cannot be filmed for real.


  • Film Special Effects
  • 3D Animation/Modeling Designer
  • Game Designer
  • Lighting Designer
  • Game Programmer
  • Design Technologist
  • Video Game Director
  • Video Game Designer

What is an emphasis?

In the second year, BFA-EMA students will select two emphases (undergraduate specialty areas). Each emphasis consists of a minimum of four courses. Virtual Production is one emphasis option. The chart below shows how an emphasis makes up one part of the emerging media curriculum.

Course Requirements Credits

Major Requirements

Core 48
Emphasis 1 12
Emphasis 2 12
Interdisciplinary Concentration 9
Total 81
Electives 9
ACE 30
Total in Degree 120
Detailed Curriculum and Degree Information Sample 4-Year Plan

Virtual Production Emphasis Courses

The Virtual Production emphasis consists of the following courses. These courses will be taken in addition to the core courses, a second required emphasis, an interdisciplinary concentration, electives, and general education (ACE) courses. See detailed degree and curriculum information at

Digital Modeling I (EMAR 282)

Fundamental tools and techniques for designing and building 3D assets (models) for use across all platforms. Core concepts include hard surface modeling, scale, and accuracy. Naming convention, production “pipeline” and other best practices are also covered.

Digital Modeling II (EMAR 382)

Advanced modeling techniques including organic and character modeling, texturing, shaders, and use of advanced modeling toolsets. Projects in this course are oriented toward development of a character model to be rigged and animated in EMAR 283 and EMAR 383

Digital Rigging and Motion I (EMAR 283)

Working from a proxy organic character, students develop skeletal structures including position and joint orientation. Projects are oriented toward developing a model to be used in the follow-on EMAR 383 course.

Digital Rigging and Motion II (EMAR 383)

Refining the rig created in EMAR 283, projects explore animation cycles. The application of physics and “weight” to create realistic animated motion. Introduction to facial animation and application of motion capture data.

Other Areas of Emphasis

Application to this program

Students considering Emerging Media Arts must complete the required application. This application applies to both incoming freshman and transfer students and is used to evaluate a student’s suitability for the Emerging Media Arts program. The application information is also used for awarding scholarships
(individual awards vary).

Read more about application